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| How do I remove the Jumper Pak? Before you can install the Memory Expansion Pak, you need to remove the Jumper Pak. Here's how you can remove the Jumper Pak: 1. Where can I find the Jumper Pak and how can I remove it? 2. What is the next step after removing the red sticker with warnings? 3. What tools can I use to pry out the Jumper Pak and how do I do it exactly? 4. How do I install the expansion pak after removing the Jumper Pak? Is there a special tool available to remove the Jumper Pak and where can I find it? What is the importance of keeping the Jumper Pak after it has been removed and what could happen if I don't do this? |
| How does an Expansion Pak work and how do you install it? An expansion pak is an upgrade for the Nintendo 64 and provides an extra 8 MB of memory. The expansion pak is physically inserted into the Nintendo 64 between the power and reset button, where normally a Jumper Pak (4MB RAM) is located. Which Nintendo 64 games require the use of an Expansion Pak? Games that specifically indicate support for the Expansion Pak benefit from shorter loading times and improved graphics. There are two games that do not function without an expansion pak: Donkey Kong 64 and Zelda Majora's Mask. Additionally, a portion of Perfect Dark is not playable without an Expansion Pak. What are the benefits of the Expansion Pak? The Expansion Pak is mainly used to increase the resolution in most games (potentially with a lower frame rate), but also provides the potential for impressive special effects in games like Donkey Kong. Think of shimmering ice blocks, bouncing fireballs, and realistic lighting and shadow effects on characters and environments, as seen in Donkey Kong 64. |